Movies

Here you'll find links to my movies for the original Halo, divided into various groups - plus a full listing at the end. I also upload these movies to my YouTube channel, Bad Cyborg Movies. In part I intend the movies to serve as a tribute to the glories and possibilities of Halo campaign gameplay, but I also hope the action might inspire you to set things up to enjoy playing for yourself. I've included written commentaries which are mainly for fun, but also for talking about the tactics I'm using and suchlike. In all the gameplay, I'm playing on an unmodded Xbox with a standard S-controller, and my look sensitivity is set to 5. For general information on my movie production see here. Now the groups:

Note: In some movies I've imposed weapon restrictions or other restrictions on myself to make things more challenging, and I'll mention this in the description. For example if I say "AR only", that means the only type of gun I allow myself is the AR. Unless I specifically mention grenades, always take it for granted that grenade use is unrestricted.

Rockslide megabattle

  • BCM1 - Heroic, plateau front defence, AR & frags only (3:06).
  • BCM2 - Heroic, far area defence with lots of needling (2:48).
  • BCM19 - Heroic, plateau alley defence with pistol & needler (3:25).
  • BCM20 - Heroic, top pass defence with chain-gun support (2:23).
  • BCM21 - Heroic, top pass defence solo with pistol & needler (2:09).

Dustbowl megabattle

  • BCM9 - Normal, cliff path defence (2:31).
  • BCM10 - Normal, enclosure defence (2:07).

Spiral path megabattle

  • BCM5 - Heroic, path base defence with much rockety goodness (2:28).
  • BCM6 - Heroic, ice path defence (4:30).

Twin bridges megabattle

  • BCM17 - Heroic, left side defence with needler & AR (4:28).
  • BCM18 - Heroic, platform ambush with rocket launcher & AR (4:33).

Level 1: The Pillar of Autumn

  • BCM22 - Legendary, kill 'em all speed run with plasma combo, 8:29 (8:53).

Level 3: The Truth and Reconciliation (general)

  • BCM16 - Legendary, boarding battle with AR & grenades only (3:29).

Level 4: The Silent Cartographer

  • BCM14 - Legendary, falling Grunts, full play with 15-grenade barrage (3:53).
  • BCM15 - Legendary, falling Grunts, comedy action montage (4:30).

Level 5: Assault on the Control Room (general)

  • BCM7 - Heroic, descent trick at the first bridge (1:34).
  • BCM8 - Heroic, seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01).
  • BCM11 - Heroic, two bridge descent methods using the far right ledge (4:06).
  • BCM12 - Heroic, two bridge descent methods using the near right ledge (4:15).
  • BCM13 - Heroic, two fast bridge descents to greet the Pelican (3:10).

Level 9: Keyes

  • BCM3 - Legendary, Flood onslaught challenge, plasma pistol & shotgun (2:44).
  • BCM4 - Normal, Flood onslaught challenge, AR only - no grenades (3:05).

Full listing

  • BCM1 - Level 2, Heroic, rockslide megabattle, plateau front defence, AR & frags only (3:06).
  • BCM2 - Level 2, Heroic, rockslide megabattle, far area defence with lots of needling (2:48).
  • BCM3 - Level 9, Legendary, Flood onslaught challenge, plasma pistol & shotgun (2:44).
  • BCM4 - Level 9, Normal, Flood onslaught challenge, AR only - no grenades (3:05).
  • BCM5 - Level 5, Heroic, spiral path megabattle, path base defence with much rockety goodness (2:28).
  • BCM6 - Level 5, Heroic, spiral path megabattle, ice path defence (4:30).
  • BCM7 - Level 5, Heroic, descent trick at the first bridge (1:34).
  • BCM8 - Level 5, Heroic, seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01).
  • BCM9 - Level 3, Normal, dustbowl megabattle, cliff path defence (2:31).
  • BCM10 - Level 3, Normal, dustbowl megabattle, enclosure defence (2:07).
  • BCM11 - Level 5, Heroic, two bridge descent methods using the far right ledge (4:06).
  • BCM12 - Level 5, Heroic, two bridge descent methods using the near right ledge (4:15).
  • BCM13 - Level 5, Heroic, two fast bridge descents to greet the Pelican (3:10).
  • BCM14 - Level 4, Legendary, falling Grunts, full play with 15-grenade barrage (3:53).
  • BCM15 - Level 4, Legendary, falling Grunts, comedy action montage (4:30).
  • BCM16 - Level 3, Legendary, boarding battle with AR & grenades only (3:29).
  • BCM17 - Level 5, Heroic, twin bridges megabattle, left side defence with needler & AR (4:28).
  • BCM18 - Level 5, Heroic, twin bridges megabattle, platform ambush with rocket launcher & AR (4:33).
  • BCM19 - Level 2, Heroic, rockslide megabattle, plateau alley defence with pistol & needler (3:25).
  • BCM20 - Level 2, Heroic, rockslide megabattle, top pass defence with chain-gun support (2:23).
  • BCM21 - Level 2, Heroic, rockslide megabattle, top pass defence solo with pistol & needler (2:09).
  • BCM22 - Level 1, Legendary, kill 'em all speed run with plasma combo, 8:29 (8:53).

Note: The movie durations I give are for the master versions I produce, rounded to the nearest second. When things are encoded into other versions, their durations may end up a tiny bit different.