Movies

Each of my Halo movies has its own page (including written commentary) and you'll find links below. The movies are also on my YouTube channel Bad Cyborg Movies. Comments appreciated!

I have two series. My original 'BCM' series (BCM = Bad Cyborg movie) comprises relatively short movies mostly associated with bits of nonstandard fun detailed on the site. In part I intend these movies to serve as a tribute to the glories and possibilities of single-player Halo campaign gameplay, but I also hope they might inspire people to try things for themselves. My later 'KSR' series is dedicated to kill 'em all speed runs. In all the gameplay I use a standard PAL Xbox and S-controller, with look sensitivity set to 5. For general information on my movie production see here, and for gameplay video design tips see my long article here.

DOWNLOAD VERSIONS: For each movie in the BCM series there are three download versions available, all 640 x 480. The standard version - a mov file encoded in H.264 - features good image quality and smooth 25 fps which should give you the best viewing experience as long as your computer can handle the format ok. But there's also a mov and wmv produced by Louis Wu of HBO from a copy I provide. The idea for that was to have alternate formats available for people unable to handle my H.264. Usually those have smaller file size, but note that some frames are skipped, making the animation less smooth, equivalent to around 17 fps.

After the full BCM listing below, there are various mutually exclusive categories to help you find movies of a particular type, and within each listing I've grouped consecutive movies which were released on the same day or which have related themes (it helps bring out the release structure). Movie durations are rounded to the nearest second. For the main movies of the KSR series I give the speed run times rather than the movie durations (which are just a few seconds longer).

BCM series

  • BCM1 - Level 2, Heroic; Rockslide megabattle, plateau front defence, AR & frags only (3:06)
  • BCM2 - Level 2, Heroic; Rockslide megabattle, far area defence with lots of needling (2:48)
  • BCM3 - Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun (2:44)
  • BCM4 - Level 9, Normal; Flood onslaught challenge, AR only - no grenades (3:05)
  • BCM5 - Level 5, Heroic; Spiral path megabattle, path base defence with much rockety goodness (2:28)
  • BCM6 - Level 5, Heroic; Spiral path megabattle, ice path defence (4:30)
  • BCM7 - Level 5, Heroic; Descent trick at the first bridge (1:34)
  • BCM8 - Level 5, Heroic; Seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)
  • BCM9 - Level 3, Normal; Dustbowl megabattle, cliff path defence (2:31)
  • BCM10 - Level 3, Normal; Dustbowl megabattle, enclosure defence (2:07)
  • BCM11 - Level 5, Heroic; Two bridge descent methods using the far right ledge (4:06)
  • BCM12 - Level 5, Heroic; Two bridge descent methods using the near right ledge (4:15)
  • BCM13 - Level 5, Heroic; Two fast bridge descents to greet the Pelican (3:10)
  • BCM14 - Level 4, Legendary; Falling Grunts, full play with 15-grenade barrage (3:53)
  • BCM15 - Level 4, Legendary; Falling Grunts, comedy action montage (4:30)
  • BCM16 - Level 3, Legendary; Boarding battle with AR & grenades only (3:29)
  • BCM17 - Level 5, Heroic; Twin bridges megabattle, left side defence with needler & AR (4:28)
  • BCM18 - Level 5, Heroic; Twin bridges megabattle, platform ambush with rocket launcher & AR (4:33)
  • BCM19 - Level 2, Heroic; Rockslide megabattle, plateau alley defence with pistol & needler (3:25)
  • BCM20 - Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support (2:23)
  • BCM21 - Level 2, Heroic; Rockslide megabattle, top pass defence solo with pistol & needler (2:09)
  • BCM22 - Level 1, Legendary; Kill 'em all speed run with plasma combo, 8:29 (8:53)
  • BCM23 - Level 5, Heroic; Elite fireworks, assorted launching with ejected Elites (4:32)
  • BCM24 - Level 5, Heroic; Elite fireworks, tag launching with pre-frozen Elites (5:03)
  • BCM25 - Level 5, Heroic; Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)
  • BCM26 - Level 2, Legendary; Banshee battling, stream at the end of the valley (5:30)
  • BCM27 - Level 5, Heroic; Bridge descent via gold Elite (5:29)
  • BCM28 - Level 5, Heroic; Bridge descent via Hunter (5:29)
  • BCM29 - Level 5, Heroic; Bridge descent via patrolling Elite (5:33)
  • BCM30 - Level 5, Heroic; Two fast bridge descents via patrolling Elite (3:09)
  • BCM31 - Level 5, Heroic; Right behind you - journey of a grunty Shade gunner (4:21)
  • BCM32 - Level 5, Heroic; Right behind you - with grenade play and panic marathon (4:45)
  • BCM33 - Level 5, Heroic; Five bridge descents via Shade riding (5:07)
  • BCM34 - Level 4, Normal; Massed Hunters, close combat with assorted weaponry (4:53)
  • BCM35 - Level 4, Normal; Massed Hunters, two beach sweeps with a nine-man squad (4:03)
  • BCM36 - Level 5, Normal; Twin bridges megabattle, trough defence solo with lots of rocketing (4:26)
  • BCM37 - Level 5, Heroic; Twin bridges megabattle, friendly fire jamboree (5:37)
  • BCM38 - Level 5, Legendary; Grenade crazy Grunts, first octagonal room (5:33)
  • BCM39 - Level 5, Legendary; Grenade crazy Grunts, second octagonal room (5:17)
  • BCM40 - Level 5, Heroic; Two or three extra Marines and a hog (5:28)
  • BCM41 - Level 5, Heroic; Seven extra Marines and a hog, Banshee version with Marine preservation (5:48)
  • BCM42 - Level 4, Heroic; Massed Hunters, everybody jump (4:58)
  • BCM43 - Level 2, Heroic; Rockslide megabattle, plateau base defence, double play (4:39)
  • BCM44 - Level 2, Heroic; Rockslide megabattle, plateau front defence, death from on high (3:32)
  • BCM45 - Level 5, Heroic; Crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)
  • BCM46 - Level 5, Heroic; Crazy-firing Grunts, journey to the twin bridges area (8:05)
  • BCM47 - Level 2, Legendary; Banshee battling, bottom of the valley (5:37)
  • BCM48 - Level 5, Normal; Cavern megabattle, setting up with a large squad (9:58)
  • BCM49 - Level 5, Normal; Cavern megabattle, bridge assault with needler & rocket launcher, x2 (4:50)
  • BCM50 - Level 5, Normal; Cavern megabattle, bridge assault with pistol & plasma rifle plus hog, x2 (5:00)
  • BCM51 - Level 4, Heroic; Massed Hunters, hog fun with Stacker (5:04)
  • BCM52 - Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, pistol & needler (3:50)
  • BCM53 - Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, AR only (4:28)
  • BCM54 - Level 5, Heroic; Crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)
  • BCM55 - Level 3, Normal; Dustbowl megabattle, Grunts only, bridge rock choke point fun (4:33)
  • BCM56 - Various levels; Freakiness and fun, assorted clips (5:30)
  • BCM57 - Level 5, Heroic; Bridge descent via frozen Hunter and gold Elite (5:42)
  • BCM58 - Level 5, Legendary; Warthog joyride around the tower (6:33)
  • BCM59 - Level 5, Normal; Cavern megabattle, solo bridge assault with Hunter companion (5:03)
  • BCM60 - Various levels; Freakiness and fun, assorted clips (5:31)
  • BCM61 - Level 5, Heroic; Two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)
  • BCM62 - Level 7, Legendary; Spore herding, setting up a massive early herd (6:26)
  • BCM63 - Level 7, Legendary; Spore herding, fun with a massive early herd (6:44)
  • BCM64 - Level 7, Legendary; Spore herding, chasm shoot (5:53)
  • BCM65 - Level 2, Legendary; Banshee battling, cliffside hilltop (5:47)
  • BCM66 - Level 2, Legendary; Banshee assisted Warthog stunting (8:43)
  • BCM67 - Level 2, Heroic; Rockslide megabattle, far area defence with plasma rifle & needler, x2 (6:39)
  • BCM68 - Level 5, Heroic; Spiral path megabattle, pass blockade rumble with early release, x2 (5:08)
  • BCM69 - Level 5, Heroic; Spiral path megabattle, pass blockade rumble with late release, x2 (4:51)
  • BCM70 - Level 5, Heroic; Spiral path megabattle, setting up with no advance prep - plus bonus carnage! (8:24)
  • BCM71 - Level 7, Heroic; Two door battle, central defence with shotgun, three ways (5:07)
  • BCM72 - Level 7, Heroic; 343 Guilty Spark, low down and close up (3:36)
  • BCM73 - Level 7, Legendary; Two door battle, wipeout challenge with shotgun only (6:09)
  • BCM74 - Level 7, Normal; Low Monitor, set-up and fun at the third floor's first door (5:18)
  • BCM75 - Level 5, Heroic; Bridge descents with Banshee destruction (5:11)
  • BCM76 - Various levels; Freakiness and fun, assorted clips (5:32)
  • BCM77 - Level 3, Normal; Dustbowl megabattle, setting up with 40+ covies (9:58)
  • BCM78 - Level 3, Normal; Dustbowl megabattle, top path defence x3 (6:38)
  • BCM79 - Level 3, Normal; Dustbowl megabattle, ramp defence x3 (5:35)
  • BCM80 - Level 5, Legendary; Three Wraiths, setting up with battle music (8:07)
  • BCM81 - Level 5, Legendary; Three Wraiths, ejection challenge (7:25)
  • BCM82 - Level 3, Normal; Dustbowl megabattle, enclosure defence x3 (6:27)
  • BCM83 - Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:17)
  • BCM84 - Various levels; Freakiness and fun, assorted clips (5:30)
  • BCM85 - Level 2, Heroic; Rockslide megabattle, lifeboat area defence with chain-gun support, x3 (5:40)
  • BCM86 - Level 2, Heroic; Rockslide megabattle, deep lifeboat area defence with chain-gun support, x3 (5:56)
  • BCM87 - Level 9, mostly Legendary; Grunts versus Flood, comedy action montage (5:39)
  • BCM88 - Level 5, Heroic; Detached dropship turret, early tries and first success (6:34)
  • BCM89 - Level 5, Heroic; Twin bridges megabattle, long-range left side defence x2 (5:42)
  • BCM90 - Level 5, Normal; Twin bridges megabattle, trough defence solo x2 (6:44)
  • BCM91 - Level 5, Normal; Rising plasma grenade, twin bridges area (6:42)
  • BCM92 - Level 5, Heroic; Sinking plasma grenade, ice near the tower (2:24)
  • BCM93 - Level 5, Heroic; Wandering frags and weapons, twin bridges area (5:25)
  • BCM94 - Level 3, Normal; Dustbowl megabattle, cliff path defence x3 (5:50)
  • BCM95 - Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:05)
  • BCM96 - Level 5, Legendary; Hunter versus Wraith, fun during a kill 'em all run (4:53)
  • BCM97 - Various levels; Freakiness and fun, assorted clips (5:32)
  • BCM98 - Level 5, Heroic; Detached dropship turret, setting up with late prep (5:54)
  • BCM99 - Level 5, Heroic; Detached dropship turret, detachment technique (5:46)
  • BCM100 - Level 5, Heroic; Trapped dropship (7:56)
  • BCM101 - Level 2, Heroic; Rockslide megabattle, far area defence with pistol, x2 (5:24)
  • BCM102 - Level 2, Heroic; Rockslide megabattle, far area defence with plasma combo, x2 (6:34)
  • BCM103 - Level 5, Heroic; Crazy-firing Grunt on the tower, teaser & ascent prep (8:13)
  • BCM104 - Level 5, Heroic; Crazy-firing Grunt on the tower, ascent to glory (8:40)
  • BCM105 - Level 4, Legendary; Jackal versus cyborg, bottom of the main facility (5:40)
  • BCM106 - Level 4, Legendary; Augmented ascent fight with lots of needling (9:05)
  • BCM107 - Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)
  • BCM108 - Level 5, Legendary; Warthog joyriding, fun with the tower Wraith pilot (5:32)

Rockslide megabattle

  • BCM1 - Heroic; Plateau front defence, AR & frags only (3:06)
  • BCM2 - Heroic; Far area defence with lots of needling (2:48)
  • BCM19 - Heroic; Plateau alley defence with pistol & needler (3:25)
  • BCM20 - Heroic; Top pass defence with chain-gun support (2:23)
  • BCM21 - Heroic; Top pass defence solo with pistol & needler (2:09)
  • BCM43 - Heroic; Plateau base defence, double play (4:39)
  • BCM44 - Heroic; Plateau front defence, death from on high (3:32)
  • BCM52 - Heroic; Far area defence with a large squad, pistol & needler (3:50)
  • BCM53 - Heroic; Far area defence with a large squad, AR only (4:28)
  • BCM67 - Heroic; Far area defence with plasma rifle & needler, x2 (6:39)
  • BCM85 - Heroic; Lifeboat area defence with chain-gun support, x3 (5:40)
  • BCM86 - Heroic; Deep lifeboat area defence with chain-gun support, x3 (5:56)
  • BCM101 - Heroic; Far area defence with pistol, x2 (5:24)
  • BCM102 - Heroic; Far area defence with plasma combo, x2 (6:34)

Dustbowl megabattle

  • BCM9 - Normal; Cliff path defence (2:31)
  • BCM10 - Normal; Enclosure defence (2:07)
  • BCM55 - Normal; Grunts only, bridge rock choke point fun (4:33)
  • BCM77 - Normal; Setting up with 40+ covies (9:58)
  • BCM78 - Normal; Top path defence x3 (6:38)
  • BCM79 - Normal; Ramp defence x3 (5:35)
  • BCM82 - Normal; Enclosure defence x3 (6:27)
  • BCM83 - Normal; Ramp defence with needler & AR, x3 (5:17)
  • BCM94 - Normal; Cliff path defence x3 (5:50)
  • BCM95 - Normal; Ramp defence with needler & AR, x3 (5:05)

Cavern megabattle

  • BCM48 - Normal; Setting up with a large squad (9:58)
  • BCM49 - Normal; Bridge assault with needler & rocket launcher, x2 (4:50)
  • BCM50 - Normal; Bridge assault with pistol & plasma rifle plus hog, x2 (5:00)
  • BCM59 - Normal; Solo bridge assault with Hunter companion (5:03)

Spiral path megabattle

  • BCM5 - Heroic; Path base defence with much rockety goodness (2:28)
  • BCM6 - Heroic; Ice path defence (4:30)
  • BCM68 - Heroic; Pass blockade rumble with early release, x2 (5:08)
  • BCM69 - Heroic; Pass blockade rumble with late release, x2 (4:51)
  • BCM70 - Heroic; Setting up with no advance prep - plus bonus carnage! (8:24)

Twin bridges megabattle

  • BCM17 - Heroic; Left side defence with needler & AR (4:28)
  • BCM18 - Heroic; Platform ambush with rocket launcher & AR (4:33)
  • BCM36 - Normal; Trough defence solo with lots of rocketing (4:26)
  • BCM37 - Heroic; Friendly fire jamboree (5:37)
  • BCM89 - Heroic; Long-range left side defence x2 (5:42)
  • BCM90 - Normal; Trough defence solo x2 (6:44)

Bridge descents

All my movies demonstrating descent methods for the first bridge in level 5. These methods are only suitable for PAL Xbox however. Some other movies feature descents too, but only as part of the working for something else (namely: BCM8, BCM40, BCM41, BCM48).

  • BCM7 - Heroic; Descent trick at the first bridge (1:34)
  • BCM11 - Heroic; Two bridge descent methods using the far right ledge (4:06)
  • BCM12 - Heroic; Two bridge descent methods using the near right ledge (4:15)
  • BCM13 - Heroic; Two fast bridge descents to greet the Pelican (3:10)
  • BCM27 - Heroic; Bridge descent via gold Elite (5:29)
  • BCM28 - Heroic; Bridge descent via Hunter (5:29)
  • BCM29 - Heroic; Bridge descent via patrolling Elite (5:33)
  • BCM30 - Heroic; Two fast bridge descents via patrolling Elite (3:09)
  • BCM33 - Heroic; Five bridge descents via Shade riding (5:07)
  • BCM57 - Heroic; Bridge descent via frozen Hunter and gold Elite (5:42)
  • BCM61 - Heroic; Two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)
  • BCM75 - Heroic; Bridge descents with Banshee destruction (5:11)

Freakiness and fun

Movies in my 'freakiness and fun' series, comprising clips of freaky or amusing incidents, mostly occurring while recording for my usual movies.

  • BCM56 - Various levels; Assorted clips (5:30)
  • BCM60 - Various levels; Assorted clips (5:31)
  • BCM76 - Various levels; Assorted clips (5:32)
  • BCM84 - Various levels; Assorted clips (5:30)
  • BCM97 - Various levels; Assorted clips (5:32)

Level 1: The Pillar of Autumn

  • BCM22 - Legendary; Kill 'em all speed run with plasma combo, 8:29 (8:53)

Level 2: Halo

Level 2 movies aside from rockslide megabattle movies.

  • BCM26 - Legendary; Banshee battling, stream at the end of the valley (5:30)
  • BCM47 - Legendary; Banshee battling, bottom of the valley (5:37)
  • BCM65 - Legendary; Banshee battling, cliffside hilltop (5:47)
  • BCM66 - Legendary; Banshee assisted Warthog stunting (8:43)

Level 3: The Truth and Reconciliation

Level 3 movies aside from dustbowl megabattle movies.

  • BCM16 - Legendary; Boarding battle with AR & grenades only (3:29)

Level 4: The Silent Cartographer

  • BCM14 - Legendary; Falling Grunts, full play with 15-grenade barrage (3:53)
  • BCM15 - Legendary; Falling Grunts, comedy action montage (4:30)
  • BCM34 - Normal; Massed Hunters, close combat with assorted weaponry (4:53)
  • BCM35 - Normal; Massed Hunters, two beach sweeps with a nine-man squad (4:03)
  • BCM42 - Heroic; Massed Hunters, everybody jump (4:58)
  • BCM51 - Heroic; Massed Hunters, hog fun with Stacker (5:04)
  • BCM105 - Legendary; Jackal versus cyborg, bottom of the main facility (5:40)
  • BCM106 - Legendary; Augmented ascent fight with lots of needling (9:05)

Level 5: Assault on the Control Room

Level 5 movies aside from megabattle and bridge descent movies.

  • BCM8 - Heroic; Seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)
  • BCM23 - Heroic; Elite fireworks, assorted launching with ejected Elites (4:32)
  • BCM24 - Heroic; Elite fireworks, tag launching with pre-frozen Elites (5:03)
  • BCM25 - Heroic; Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)
  • BCM31 - Heroic; Right behind you - journey of a grunty Shade gunner (4:21)
  • BCM32 - Heroic; Right behind you - with grenade play and panic marathon (4:45)
  • BCM38 - Legendary; Grenade crazy Grunts, first octagonal room (5:33)
  • BCM39 - Legendary; Grenade crazy Grunts, second octagonal room (5:17)
  • BCM40 - Heroic; Two or three extra Marines and a hog (5:28)
  • BCM41 - Heroic; Seven extra Marines and a hog, Banshee version with Marine preservation (5:48)
  • BCM45 - Heroic; Crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)
  • BCM46 - Heroic; Crazy-firing Grunts, journey to the twin bridges area (8:05)
  • BCM54 - Heroic; Crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)
  • BCM58 - Legendary; Warthog joyride around the tower (6:33)
  • BCM80 - Legendary; Three Wraiths, setting up with battle music (8:07)
  • BCM81 - Legendary; Three Wraiths, ejection challenge (7:25)
  • BCM88 - Heroic; Detached dropship turret, early tries and first success (6:34)
  • BCM91 - Normal; Rising plasma grenade, twin bridges area (6:42)
  • BCM92 - Heroic; Sinking plasma grenade, ice near the tower (2:24)
  • BCM93 - Heroic; Wandering frags and weapons, twin bridges area (5:25)
  • BCM96 - Legendary; Hunter versus Wraith, fun during a kill 'em all run (4:53)
  • BCM98 - Heroic; Detached dropship turret, setting up with late prep (5:54)
  • BCM99 - Heroic; Detached dropship turret, detachment technique (5:46)
  • BCM100 - Heroic; Trapped dropship (7:56)
  • BCM103 - Heroic; Crazy-firing Grunt on the tower, teaser & ascent prep (8:13)
  • BCM104 - Heroic; Crazy-firing Grunt on the tower, ascent to glory (8:40)
  • BCM108 - Legendary; Warthog joyriding, fun with the tower Wraith pilot (5:32)

Level 7: The Library

  • BCM62 - Legendary; Spore herding, setting up a massive early herd (6:26)
  • BCM63 - Legendary; Spore herding, fun with a massive early herd (6:44)
  • BCM64 - Legendary; Spore herding, chasm shoot (5:53)
  • BCM71 - Heroic; Two door battle, central defence with shotgun, three ways (5:07)
  • BCM72 - Heroic; 343 Guilty Spark, low down and close up (3:36)
  • BCM73 - Legendary; Two door battle, wipeout challenge with shotgun only (6:09)
  • BCM74 - Normal; Low Monitor, set-up and fun at the third floor's first door (5:18)

Level 9: Keyes

  • BCM3 - Legendary; Flood onslaught challenge, plasma pistol & shotgun (2:44)
  • BCM4 - Normal; Flood onslaught challenge, AR only - no grenades (3:05)
  • BCM87 - mostly Legendary; Grunts versus Flood, comedy action montage (5:39)
  • BCM107 - Legendary; Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)

KSR series

My 'KSR' series dedicated to kill 'em all speed runs, including out-take movies for amusement.