BCM49 - Cavern megabattle

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(4:50) Level 5 ('Assault on the Control Room') on Normal. This shows two plays of the cavern megabattle which was set up in BCM48. Both times I do a bridge assault with a needler and rocket launcher.

Released June 10th 2012, gameplay recorded June 6th 2012. Thanks to Louis Wu for the HBO download versions and the streaming version in the viewer.

Commentary

00:02 (First play) For this first battle movie I thought I'd start with a bang - in fact multiple bangs - by using the most explosive combo available: needler and rocket launcher. At the start of the cavern I pause to get some footage of the Marines. That's mainly for the sake of the movie, but it also means they're close behind when I start attacking.

00:39 The covies on the bridge are remarkably inattentive today! I have no trouble closing in to tag a Jackal on the back; the beaky fool was looking the wrong way entirely. After that I start getting busy with the needler, but I soon get hit by a plasma ball that comes through the Marines. I remember seeing it coming, and I'm not sure why I didn't move clear. It's possible that a Marine close behind was momentarily impeding my movement and threw me off. But anyway, never mind. Just after that I get my first Elite with the needler.

01:00 Time to warm up the rocket launcher I think. Picking my times carefully as the Marines move around, my first rocket finishes off the Hunter, and the second gets an Elite.

01:11 Seeing a Jackal start to advance up the bridge, I decide to lob a quick plasma his way - and I tag him on the head, ha ha. The blast takes out an Elite for good measure, and meanwhile I'm doing some needling which takes out another. Off in the distance a Jackal can be seen running off, shield overhead.

01:22 More Elites come running up the bridge and I decide to charge. I send a stream of needles at the Elite on the right, but he's a red and dodges most of them. The Elite on the left is a red too, and before I know it my shield is bleeping. Luckily I was already heading for the cover of a bridge stanchion. Just before I dodge in, I throw a plasma. You could be forgiven for not noticing that, because my arm animation is missing! That's the first time I've seen that. Anyway, just after throwing it, I decide that I'm a bit too close to the loose plasma on the ground, so I retreat. As I emerge, the Elite is seen diving off the bridge to get clear of my plasma. My needles take out the second red, but now there's a third red advancing. He gets a load of fire from the Marines, but it's my needles that finish him off when I'm back in comparative safety.

01:44 Now I spot a Hunter moving up the bridge, and I charge forth again. He gets a few shots off at the Marines and I give him a few rockets. I'm pretty surprised he's still standing after the second! He's in a bad way though, and as he rages towards the Marines I step out from cover and klunk him on the head to finish him off. When I turn back, a Marine ("Eat this!") gets killed by an incoming Hunter blast. Fortunately I'm clear of the blast from the loose plasma I already noticed on the ground, but at the time I was half expecting to be killed.

01:55 While behind the stanchion I briefly get impeded by a Marine behind. When I get clear I throw a frag towards the covies at the end of the bridge, but then I fire a rocket too, so I suspect the frag never even had time to go off. As I reach the end of the bridge I rocket the Hunter who was having such a good time decimating my squad. The blast takes out an Elite at the same time, and I follow up with a frag for the two Jackals.

02:08 In the darkness off to the left are two of the three Grunts assigned to the Shade I moved. I use up the last of my needles then give the second Grunt a pip of plasma to make him pause, allowing easy tagging for fun.

02:18 Now to mop up on the other side. I find an Elite there, and he dodges a plasma ball so I just send in a rocket. That sorts things out nicely, and the Shade gunner is amusingly ejected into the chasm ("No-ho-ho, agh!") - which was part of the reason I selected this play for the movie. I follow up with a Jackal launch, though he's not very well directed. Should've aimed the rocket at a better place, to see him flying longer.

02:40 That just leaves a Hunter, but in the gloom I don't quite pick out Johnson standing right against him until it's too late (reminder: he's invisible to covies, along with the other three Pelican Marines). Oops!

02:55 (Second play) Into battle again, and this time a dozing Grunt gets the tag treatment, being launched high from a plasma on the foot. My follow-up grenade gets the slow-witted Jackal, and pretty soon the fighting is in full swing. I play around with the needler a bit, and my first rocket takes out two Elites. The second gets a Hunter and a blue Elite.

03:29 After firing a dose of needles I hop onto a bridge stanchion from the rim and finish an Elite with a rocket, then blast the distant Shade. Meanwhile a Hunter has advanced and three ticked-off Marines go charging towards it, but I rocket the big fella before they get there. Another rocket heads off towards covies near where the Shade was. No particular reason for that; just having fun.

03:55 Ok, time for some advancing I think. As I run forth I pass over a group of five loose plasmas. You see how this bridge is a dangerous place huh? I would not want a Hunter shot to arrive at that point! I throw a plasma as I go, and as I near the end of the bridge it takes out a blue Elite. A rocket takes out a retreating Jackal - bit of a waste but it was hard to resist - and my second tube goes on a red Elite galloping my way. That was rather satisfying.

04:09 The Grunts on the left are initially panicking, but they quickly take courage from the fact that my shield is bleeping. I fire a few needles to maybe make them pause, then emerge from behind the base of the pipe to blast them with a rocket.

04:19 Heading back the other way I throw a frag at a Jackal, though I don't think it catches him at all. My rocket sorts him out instead - and a Hunter too. I'm somewhat low on ammo after that, and resort to simply bashing a Jackal on the head. The final Hunter goes down without much of a fight, and I use a plasma on the remaining Jackal, whose plasma ball I was lucky to avoid while dealing with the Hunter.

Closing remarks This battling wasn't completely serious I hasten to add. Both this and BCM50 should be viewed as light-hearted introductory movies showing you some of the fun you can enjoy. In later movies I expect to get more serious, and I'll probably raise things to Heroic to give me more to get my teeth into. The battle is by no means a walkover on Normal, as you'll soon realize if you try it yourself, but individual covies do go down a bit too quickly for my liking. That's part of why I played these opening movies in a sort of fun-based manner, rather than trying to be as efficient and forceful as possible. The reason I was on Normal here is because I wanted to use the actual set-up shown in BCM48; and that used Normal because it's what my article suggests trying first.

Talking of the set-up, it seemed unusual in that there were initially no Elites on the bridge. In previous set-ups I think I've always had a few. Their initial absence made things feel rather soft and easy at the start, which was a bit disappointing to me, but at least there was a Hunter to give me something to worry about. I could've modified things by drawing a mob onto the bridge then getting a new battle start checkpoint (see my article), but I wasn't going to do that. I wanted to play what I actually got from the original set-up.

One thing I wanted to show was some shooting from up on a bridge stanchion. There was a bit in the second play, but note that you can get up quicker than seen there. You don't need to jump up off the rim; you can get up directly with a running jump, as I eventually realized. There's an example of that in BCM50.