Marine-retaining Warthog
Posted November 2nd 2006
Normally when you dismount from a Warthog in this level, passengers dismount after a short while, which can be quite annoying if you're under attack and hoping for the chain-gun to keep rattling away. However, if you tricked the game into giving you an extra hog early in the level (see An extra Warthog, Three extra Marines and a hog, or Seven extra Marines and a hog), you'll still have the original hog to play with and it has a useful property. It seems to retain its Marines; they'll stay aboard unless you make them dismount.
This opens up new possibilities for battle as you can now count on continued chain-gun support when you dismount to fight on foot, or to fight in a vehicle of your own - possibly even manning the other hog's chain-gun for some very noisy dual chain-gun fun! That's particularly handy in the level's two megabattles or in a mob battle in the first snowfield, but you could also exploit it in routine play. You can also use it as a way of positioning a sniper, because he'll stay in the passenger seat.