If you're looking to get more fun out of campaign mode for the original Halo, and also Halo 3, ODST and Reach, you're in the right place because there are over a million words of cyborg-happy yammering here. In particular, for the original there's a massive section of fun backed up by hundreds of movies. So come on in and get a bit of red mist worked up under your visor! To help get you started, here are some random pictures from articles on the site. Click to enlarge, or click a caption to jump to the relevant page.
Latest updates
- September 8th: Even more Ghost squad battling
BCM508 delivers the final three rounds with my Ghost squad set-up. - September 5th: Yet more Ghost squad battling
The Ghost squad battling continues in BCM507, with another three rounds. - September 3rd: More Ghost squad battling
Three new Ghost squad battles with varied approaches, in BCM506. - September 1st: First ground battle, Ghost squad set-up & plays
Lots of Ghosts whizzing around in my latest movie! See BCM505, the start of a new topic. - August 27th: Tackling the first ground battle
In BCM504 I offer a few novel approaches to AOTCR's first ground battle. - July 3rd: Freakiness and fun returns
Yep, here's a new one of those clip compilations I used to do: BCM503. - June 30th: Sleeping Grunts room battle, needler rampage x3
More needler rampaging in the sleeping Grunts room, this time with a new set-up: see BCM502. - June 25th: Sleeping Grunts room battle, reverse battling via wall transit
BCM501 concerns a sneaky trick relating to reverse battling. I've also added a section on reverse battling to my article, plus an unrelated note on a strange checkpoint dependency. - June 21st: Sleeping Grunts room showcase
A big milestone is reached! Movie 500 in my series: BCM500. - June 17th: Sleeping Grunts room battle, needler rampage x3
In BCM499 it's a case of needles, needles, and more needles! In connection with that, I've also added to my article; see Adding weapons to the room. - June 14th: Sleeping Grunts room battle, sniping spotlight
Putting the focus on sneaky sniping, in BCM498. - June 12th: Sleeping Grunts room battle, speed plays
Going all out for speed now, in BCM497. I've also added to my article; see the new 'Further remarks' section plus a bit about speed plays. - June 9th: Three more battles
The sleeping Grunts get another workout, in BCM496. - June 4th: Sleeping Grunts room battle x3
Stepping things up to Legendary now. See BCM495 for the fireworks! - May 29th: Sleeping Grunts room battle; article & set-up tutorial
Check out my new article Sleeping Grunts room battle (expansion coming later), and see also my set-up tutorial BCM494. - May 25th: Sleeping Grunts room, three more ways
There are further wake-up calls for those sleepy Grunts in BCM493! - May 21st: Sleeping Grunts room, four ways
In BCM492 I tackle a well known room in various ways. - May 18th: Rising needler
There's some unusual covie hardware to toy with in BCM491. A needler heading upwards! - May 11th: Plateau plays
In BCM490 I attack the rear mob from up on two plateaus. - May 9th: Passage plays
There's heavy rear mob action focused on the tower's back passage, in BCM489. - May 6th: Pipe-top fun
In BCM488 I enjoy attacking the rear mob from an interesting new perch! - May 4th: Plateau channel spotlight
More rear mob carnage, this time focusing on an especially nice location. See BCM487. - May 2nd: Shadow plays
Some heavy-duty battling against the rear mob now, in BCM486. - April 30th: Camo fun
Check out BCM485 for some cloaked mischief with the rear mob. - April 28th: Indoor vehicle fun
Tackling the rear mob indoors now, with Ghost and Banshee! See BCM484. - April 26th: Ice party
In BCM483 I draw the rear mob over to the big ice patch for some fun 'n games! - April 24th: Chain reaction fun with a Ghost
A Ghost helps me engineer some nice bangs with the rear mob, in BCM482. - April 22nd: Tower plays
The action with the rear mob heads indoors now. Three plays to enjoy, in BCM481. - April 20th: Door mischief
There's mischief to be had with the rear mob at the nearby door, in BCM480. - April 19th: Vehicle plays
Banshee and Ghost are my weapons of choice against the rear mob today, in BCM479. - April 17th: Pipe perch fun
Attacking the rear mob from a novel spot, in BCM478. - April 15th: Another five rear mob plays
Another five servings of carnage with the rear mob, in BCM477. - April 13th: Rear mob plays x5
A first instalment of battles with the rear mob, in BCM476. Quite spicy! - April 10th: Rear mob set-up plus action preview
Hot new tower zone megabattling coming up! BCM474 covers the set-up work, and also gives a preview of the sort of carnage you can get from it. - April 6th: More sniping & rocketing
Another four rounds with the sniper rifle and rocket launcher, in BCM475. - April 3rd: Tower zone megabattle, sniping & rocketing
Lots of sniping and rocketing to enjoy, in BCM473. - March 29th: Shadow play jamboree
The pistol and needler action continues in BCM472, but this time focused on the shadow area. - March 27th 2024: Movies continue!
After quite a break, I'm back to pick up where I left off. I still need to get to the major topic of adding Marines to the two new megabattles, but first I've got some more solo battling lined up, starting with pistol and needler action in the tower zone megabattle. See BCM471.