If you're looking to get more fun out of campaign mode for the original Halo, and also Halo 3, ODST and Reach, you're in the right place because there are over a million words of cyborg-happy yammering here. In particular, for the original there's a massive section of fun backed up by hundreds of movies. So come on in and get a bit of red mist worked up under your visor! To help get you started, here are some random pictures from articles on the site. Click to enlarge, or click a caption to jump to the relevant page.
Latest updates
- August 20th: Jackal-heavy horde again, further plays
More Jackal-heavy action in BCM677. - August 19th: Jackal-heavy passage horde battle x3
Created a novel new set-up to play with. See BCM676 for the first instalment! - August 18th: Passage horde battle x4, rear attacks and more
Final instalment with my 63-covie horde: BCM675. - August 17th: Passage horde battle x3, speed plays, no grenades
Speeding again in BCM674, but with no grenades! - August 16th: Passage horde battle x6, speed plays
Going for speed now, in BCM673. - August 15th again: Passage horde battle x3, no grenades, single weapon
More grenadeless battling, and with an extra spin: BCM672. - August 15th: Passage horde battle x2, no grenades
Things get tougher now, as I try to prevail without grenades! See BCM671. - August 14th again: Passage horde battle x4, rear attacks
Second movie in a day! A different way of tackling your passage horde, in BCM670. - August 14th: Passage horde battle x3 again
Another three battles in BCM669, including a sniping play. - August 13th: Passage horde battle movies begin!
With BCM668 I finally begin some serious movie coverage of the fabulous 'passage horde battle' in T&R, which you set up with the Grunt-Jackal spawning trick. I previously described the battle on the trick page itself, but I've now formed a separate article for it, going into much more detail. There's also now a separate article for the muster bay horde battle, a further combat use of the trick. - August 7th: Another three plays
My final plays of the new set-up for now, I think. Check out BCM667. - August 6th: Another three plays
Three more plays of the new set-up for you, in BCM666. And in connection with that, I've also added a new battle plan to my rockslide megabattle article: Thoroughfare hold-out. - August 5th: Three plays of the set-up
Combat with the new rockslide megabattle set-up begins, in BCM665. - August 4th: Rockslide megabattle, flexible set-up
My new rockslide megabattle tutorial BCM664 shows how you can set things up with spare weapons and Marines outside the area, for more flexibility. - July 27th: Auto-diving Marines, synchronized diving
One more instalment for you here: BCM663. And in light of that, I've added to my article. - July 25th: Auto-diving Marines, three new set-ups
I have more developments on the auto-diving business for you, in BCM662. Also I've put together an article on the topic: Auto-diving Marines. - July 22nd: Auto-diving Marines, full enclosure
The auto-diving business continues in BCM661, where I chase my main goal. - July 21st: Auto-diving Marines
Breaking off from the rockslide megabattling for a moment, in BCM660 I finally get back to an amusing topic I realised had good potential. Check it out! - July 18th: Final plays
My sixth and final battle movie in the sequence is another triple-play job: BCM659. - July 17th: Another three plays
Check out my trio of battles on and around the Marine plateau, in BCM658. - July 16th: Another two plays
BCM657 includes a return to the back of the plateau for another fight alongside the survivors. But this time with some sniping! - July 15th: Another three plays
Yet more rockslide action, in BCM656. - July 14th: Another three plays
Three more plays, in BCM655. And relating to the first, I've added a new battle plan to my rockslide megabattle article: Lifeboat corner defence. - July 13th: Two plays of the set-up
Using the set-up just created, I begin a sequence of battle movies with BCM654. - July 12th: Rockslide megabattle, refined routine
Having shown my simple routine for setting up a rockslide megabattle, now here's a tutorial for my refined routine, where you get maximum covies and six Marines. See BCM653. I've also revised my written account a bit (including the pictures), partly in light of the tutorial. - July 6th: Evac prevention at the first tower
A tutorial on a simple old trick: BCM652. I've also done a little revision on my related old article, whose title I've now slightly adjusted to Evac prevention at the first tower. - July 4th: More upgrading
Again relating to my rockslide megabattle section, I've now also worked on the battle plan pages for Top pass retreat, Lifeboat retreat and Rock-top defence. All the battle plan pages have pictures now. And high time too! - July 3rd: Some upgrades
As part of the revision work I've been doing in my rockslide megabattle section, I've polished up two of the battle plan pages, and in particular they now have pictures. See Plateau back defence and Plateau side defence. - July 2nd: Yet another three plays
A final three plays now, in BCM651. Relating to one of those, I've also added a new battle plan to my rockslide megabattle article. - July 1st: Another three plays
More rockslide carnage in BCM650, and my hidey-hole battle plan page now has pictures. - June 30th: More plays of the set-up
Continuing on, BCM649 delivers another three plays of the set-up. - June 28th: Rockslide megabattle set-up tutorial
A rockslide megabattle set-up tutorial at last! See BCM648, which also includes some action. I've also revised the set-up advice in my rockslide megabattle article, in light of the new tutorial.